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There’s slow-motion, which obviously slows down time for a few seconds, giving you the edge when it comes to aiming at enemies. "Breaching walls, grabbing enemies and throwing them - there's a lot of stuff that a heavy character can do" Some are lifted straight from the films, such as aiming down sights to scan and pinpoint the whereabouts of nearby hostiles, but there are others that have been introduced for the game. Rogue City bridges the gap between RoboCop 2 and 3, so RoboCop is already an established member of the Detroit Police Department and is kitted out with several abilities available from the outset. Skill points are earned by completing quests and scanning objects scattered around Detroit as you work through the story, and can be spent upgrading RoboCop’s many abilities. There's a lot of stuff that a heavy character can do, but also we have a skill tree where we unlock some skills, some of them are active, and you can use some of them to expand on the gameplay as well.” So, for example, breaching walls, throwing heavy enemies, grabbing enemies and throwing them.
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“But he can do other things that are cool with this character. “He cannot do stealth or crouch,” says Latocha, talking about the limitations of having a main character who’s mostly made out of titanium. So finding that spot – how to make this character interesting, so the combat was fluid – was the biggest challenge.”Īs such, much of the movement and agility you see in other shooters simply isn’t in Rogue City, and you’ll need to rethink how you play an FPS when you play RoboCop for the first time. “He's kind of slow and tankish, and we need to be true to the lore, but also we cannot be super slow and super heavy. “It was one of the biggest design challenges, to get that slow and heavy character into the game,” explains Piotr Latocha, RoboCop: Rogue City’s game director.
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However, it meant rethinking the way the developer approached making a first-person shooter. Of course, RoboCop’s slow and precise movements are two crucial parts of his identity, so it was always the plan to make that an important part of the game. It’s even more of a surprise that RoboCop’s methodical movement from the movies has made it into Rogue City, which is a first-person shooter – a genre traditionally dominated by games where speed and agility are key. Honestly, it’s a surprise he ever makes it to the scene of the crime on time, given the pace he ambles along. A heavily armed and armored dealer of justice who patrols the streets of Detroit while walking really slowly. When you think of RoboCop, you think of a one-man tank.
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